Showing posts with label Learning. Show all posts
Showing posts with label Learning. Show all posts

Friday, January 9, 2015

What was missing from your science education?

Science Laboratory
[Image source: http://www.chrisvandyke.com.au/data/photos/948_1science_lab1.jpg]

My short essay for the NextGen contest got published in 'Science'. The question was: What was missing from your science education? See the article here.

Friday, October 17, 2014

Making Sense of Concept Maps

Overview of concept mapping analysis methods
(by Beat A. Schwendimann)

Concept maps can be versatile tools for learning and assessment. However, evaluating concept maps can be challenging. What are effective ways to analyze concept maps?

I presented a paper at the 6th international conference on concept mapping in Santos, Brazil in October 2014 (See program with links to papers here). The paper provides an overview of evaluation/ analysis methods for concept maps and identifies powerful indicators that can track changes in students' understanding. The paper is available here (as a PDF). The title of the paper is 'Multi-level analysis strategy to make sense of concept maps' (also see concept map above).

An extended version of the paper has been published as a book chapter: Schwendimann, B. A. (2014). Making sense of knowledge integration maps. In D. Ifenthaler & R. Hanewald (Eds.), Digital knowledge maps in education: Technology enhanced support for teachers and learners. New York: Springer.

Thursday, October 9, 2014

Create 3D sculptures using Oculus Rift


VRClay allows to create 3D sculptures in a virtual reality environment using Oculus Rift or Razer Hydra. More information about it here.

Affordable computer kit Kano to teach coding

London-based startup Kano offers a $150-priced computer and coding kit "Kano" that can be used to teach children about computers and coding. The modular "Kano" kit consists of several plug-in components that can be attached to create a fully functional PC. The plug-in components of the Kano computer include a compact 'Raspberry Pi' computer board, an orange Bluetooth keyboard with trackpad, 8 GB memory card, and a speaker. See Kano's website here.

"Kano" uses a custom programming approach, called "Kano Blocks" which is a version of the Linux operating system. Kano Blocks can output real code in Javascript and Python.

Thursday, August 21, 2014

eReader usage leads to less recall than paper books

eBook reading
[Source: http://www.marylhurst.edu/_resources/img/ENG-woman-reading-tablet-library.jpg]
As study conducted at Stavanger University (Norway) reported that "readers using a Kindle were significantly worse than paperback readers at recalling when events occurred in a mystery story.

In the study, 50 readers were given the same short story. Half read the 28-page story on a Kindle, and half as paperback. Afterwards, participants were tested on aspects of the story including objects, characters and settings.

The researchers found that "The Kindle readers performed significantly worse on the plot reconstruction measure, for example, when they were asked to place 14 events in the correct order."

As an explanation, the authors refer to the tactile properties of paperbacks. "When you read on paper you can sense with your fingers a pile of pages on the left growing, and shrinking on the right. The differences for Kindle readers] might have something to do with the fact that the fixity of a text on paper, and this very gradual unfolding of paper as you progress through a story, is some kind of sensory offload, supporting the visual sense of progress when you're reading."

The authors suggest that publishers should make evidence-based decisions about what kind of content is best presented in what kind of format.

More details on the study here: http://www.theguardian.com/books/2014/aug/19/readers-absorb-less-kindles-paper-study-plot-ereader-digitisation

Thursday, February 13, 2014

What's new about MOOCs? Insights from the eMOOC conference 2014


The MOOC 2014 conference took place at EPFL in Lausanne Switzerland in February 2014. The catchphrase of the conference was "All you need to know about MOOCs".

In the introduction, conference chair Pierre Dillenbourg asked the participants not ask "what can MOOCs do" but rather "what should MOOCs do".

Some interesting observations from the conference:

MOOCs for corporate and vocational training:

  • Currently, MOOCs are mostly developed for higher education and further education. However, the corporate and vocational training market is much larger than higher education. Several initiatives are developing MOOCs for corporate (COOCs) and vocational training (VOOC), e.g. customer training. Open question: Can MOOCs be used to teach physical skills, eg vocational skill, sport? If companies do their own testing and training, what are universities still needed for?

MOOC users:

  • Mostly Western countries and mostly people who already have a higher degree (master or higher): MOOC as a form of further education (but not initial education). Should MOOCs in developing countries be seen as a form of cultural colonialism or a democratization of education? How can MOOCs advance new forms of pedagogy instead of being glorified video lectures?

Novelty of MOOCs

  • Open question: Are xMOOCs actually different from existing eLearning platforms (besides the larger user numbers)? [Siemen's and Downes' cMOOCs differentiated themselves through their connectivist pedagogy, but what about xMOOCs?]. Suggestion: Go beyond the university-semester model -> Trend towards shorter courses (as people don't have much time).
  • The conference presentations offered a plethora of new terms: SOOCs and BOOCs (Small and Big open online courses (Is a MOOC with fewer participants still a MOOC?), COOCs (MOOCs for corporate training), VOOCs (MOOCs for vocational training), pMOOCs (project-based MOOCS), DOCC (Distance open collaborative course), etc.

Assessment:

  • How can success be measured in MOOCs? An example from Proversity (UK): To prepare job applicants with job specific skills, applicants take a MOOC and then go through an assessment in which they have to apply that knowledge in job-specific scenarios. If they did well, they will go through an online job interview process. Peer review vs peer assessment

Certification/ Accreditation:

  • New forms of awards are needed. Gamification of education: badges. Currently, no university or employer accepts MOOC credits, but some allow complementing with on-campus courses to get credit. Some (few) employers recognize MOOC certificates on CVs. Trend towards certification of MOOCs by professional organizations (rather than universities).
Dropout rate
  • xMOOC companies (like EdX and Coursera) offer "premium track" models in which participants pay a fee in advance to get access to the final exam and get a certificate. Users in the premium track have a completion rate of up to 70% (which is much higher than regular MOOC participation). The increase could be explained by economic motivation to get your moneys worth and a selection effect as only motivated participants are willing to pay in the first place.
I created a brief overview of MOOCs in the dynamic mindmap below [Click on a term to read the attached notes in the window below].

Tuesday, October 22, 2013

Touch-screen interface that lets you "feel" objects

Topographic maps could really let you feel their topography. Image: Disney Research
We perceive variations in an object’s surface by detecting changes in friction on our fingertips. The interface simulates these variations through a series of low voltage electric currents that cause vibrations in your fingertips. In its most basic form, the system involves an insulated electrode paired with an electronic driver to create the voltage patterns.

Researchers at Disney are working on a touchscreen interface that lets user "feel" objects. The interface allows you to feel properties of objects, for example bumps, ridges, textures, and protrusions.



Additionally, Disney research is also working on using air cannons to simulate touching digital objects: http://www.wired.com/design/2013/07/disneys-tiny-amazing-air-cannons-will-let-you-feel-the-digital-world/

Brain-stimulation headset to improve learning?

Foc.us headset
The headset from foc.us promises to "overclock your brain using Transcranial Direct Current Stimulation" (basically a light electroshock that supposedly increases your focus). The cost of the headset is $249 (and sold out).

They are currently targeting pro-computer gamers. Could that headset also be used in education?

Thursday, April 4, 2013

Inspirational future of learning video

What will the future of learning look like? GOOD magazine created a video that discusses technology-oriented visions from Whole-in-the-Wall and Khan academy to serious gaming. The video features education innovators like Dr. Sugata Mitra, visiting professor at MIT; Sal Khan, founder of Khan Academy; and Dr. Catherine Lucey, Vice Dean of Education at UCSF.

The video suggests that the current school system is still based on Victorian-age ideals (such as submission) and industrial age skills (such as arithmetic . People featured in the video suggest that education needs to prepare students for the post-industrial world. Basic arithmetic skills are now less relevant than reading comprehension, information search and retrieval skills, and critical evaluation skills.

Tuesday, February 12, 2013

Teaching machines in 1954

Harvard psychology professor B.F. Skinner presents the benefits of self-paced mastery learning using "teaching machines".

Monday, November 5, 2012

Imagining the classroom of 2030

How will the classroom (or learning in general) of 2030 look like? This pannel discussion (comprised mostly of online-learning entrepreneurs) discusses some emerging trends.

Friday, October 19, 2012

Staying up-to-date with STEM research

[Image source: http://insidetheclassroomoutsidethebox.files.wordpress.com/2012/01/stemlogo.jpg]

Here are some informative resources to help you stay up-to-date with what is going on in STEM (Science Technology Engineering and Mathematics) education:

  • STEMConnector has a daily brief of really good stuff about STEM. It is also a great resource for connecting with other STEM initiatives throughout the US: www.stemconnector.org
  • Take a look at the resources available at Northwestern University's Office of STEM Education Partnerships. (OSEP): http://osep.northwestern.edu/
  • The US-based STEM education coalition works to support STEM programs for teachers and students at the U. S. Department of Education, the National Science Foundation, and other agencies that offer STEM related programs: http://www.stemedcoalition.org/
  • The UK-based STEMNET project aims to create opportunities to inspire young people in Science, Technology, Engineering and Mathematics (STEM): http://www.stemnet.org.uk/
  • LinkedIn Group: STEM Educators & Researchers

[Please let me know in the comments about other good STEM education research resources.]



Friday, October 5, 2012

The future of learning is mobile

Amit Garg and Abhijit Kadle from Upside Learning reflected on four key technology areas that will impact learning in the future:

  • Big data, huge quantities of user generated content and sophisticated curation.
  • Ubiquitous and pervasive computing.
  • Social (human) and Machine networks.
  • The Semantic Web and Intelligent Agents.

Saturday, September 1, 2012

Envisioning Educational Technology of the Future

Educational Technology of the Future [Click to Enlarge]
(Source: http://www.teachthought.com/wp-content/uploads/2012/08/envisioning-the-future-of-education.png)

Michell Zappa and colleagues at Envisioningtech.com created a mindmap to visualize how educational technology might develop over the next 30+ years (See above).
In the visual there are three distinct domains/learning spaces: Classroom, Studio, and Virtual.
Within these domains are 6 sub-domains that represent both areas of growth and characteristics of how learning might change when fused with emerging technologies.
1. Digitized Classrooms: Rather than considering IT a standalone tool or skill, digitization tends to disperse throughout every facet of the classroom.
Examples: tablets, electronic screens, interactive whiteboards, data projectors, 
2. Tangible Computing: Embedding computation to the physical via intelligent objects, the internet of things, and connectivity with a profound impact on learning mechanisms.
Examples: reactive materials, reactive furniture, 3D printers, digitally intermediated field trips
3. Gamification: Billed as an evolution in grading mechanisms, gamification brings instant feedback to acquired knowledge through achievements and points systems.
Examples: student developed apps, educational games, educational programming tools, achievement badges, self-paced learning
4. Virtual/Physical Studios: Bridging the online–offline gap, these future technologies offer a potential future where embodiment is secondary to information access.
Examples: eyewear/HUDs, retinal screens, holography, neuroinfomatics, immersive virtual reality
5. Disintermediation: Undoing the traditional teacher-student model, these technologies offer a scenario where AI handles personalization while teachers focus on teaching
Examples: telepresence, algo-generated lessons, mobile learning platforms, task-assignment algorithms, S2S teaching platforms, assessment algorithms, student-designed learning mechanics
6. Opening of Information: Dissemination of information outside the physical silos of schools and classrooms, offering feedback and assessment to students anywhere.
[The text above is a reprint from: http://www.teachthought.com/technology/6-characteristics-of-tomorrows-classroom-technology/]

Tuesday, July 10, 2012

A review of 20 years of research in the Learning Sciences

Janet Kolodner
Below are my notes from the keynote talk given at the 10th bi-annual international conference of the Learning Sciences by Janet Kolodner, one of the founders of the field of Learning Sciences.

The Learning Sciences started in the late 1980s with the foundation of the "Journal of the Learning Sciences" (JLS). The Learning Sciences (LS) are a multi-disciplinary field that aims to develop models of learning in real-world situations. LS combines constructs and methods from a variety of fields, such as cognitive science, computer science, educational psychology, anthropology, science education research, and linguistics. Findings from the Learning Sciences appeal to multiple audiences and aim to have an impact on education.

Basic observations:
-In the 21st century, everyone needs to continue learning to fully participate in the workforce and citizenry (because available tools are changing fast).
-Education may be the way to close the equity gap.
-Schools (in the dominant industrial-model as we know them) can't do it all.

After 20 years of Learning Sciences research, what do we know about learning?
1) Learning deeply (as a process of mental model building) requires sustained and long-term effort and requires a lot of help (facilitation, scaffolding): Helping learners build mental models.
a) From a cognitive perspective, learning is a process of iteratively constructing, revising, and connecting concepts (mental models, ideas, etc.): Factual knowledge and procedural knowledge.
-Becoming fluid at reasoning skills is an iterative process of composing and debugging sequences of procedural knowledge ("How-to") [Schank & Abelson; Anderson; Newell, Rosenbloom & Laird]
b) We can only learn on the edges of what we already know (Zone of proximal development) [Vygotsky]
-We realise a need for learning if we can't do something we want to do, something turns out differently than expected, or something happens that we can't explain [Schank & Abelson; Anderson]
c) Revising one's mental models requires a great deal of reflection and interpretation [Bransford; Collins; Schank]
-Framing first, details later [Collins]
-Repeated deliberate practice: Help learners to repeatedly experience the result of their decisions and interpret and reflect on those results to debug their reasoning.
-Promote asking questions and wonder to identify holes in one's mental models.
-Tell only when learners are ready (A time for telling); Give learners a role in telling their peers.
-Give learners learning goals that are relevant to them to put in the mental energy to revise mental models.
-Help learners to connect ideas (mental models) by helping them recognise and revisit prior ideas [Linn]

2) Promoting and sustaining active engagement is key to learning: Intrinsic motivation
a) Personal and epistemological connections promote engagement [Papert; Resnick]
-Learners connect when they can connect to prior knowledge.
-Learners connect when they are interested, e.g. by using authentic real-world settings such as real audiences.
b) "Communities of Practice" [Lave, Wenger]
-Encouraging community (affinity groups, interest groups, communities of practice) encourages engagement.
-Community can be created in formal and informal learning environments by creating activities that promote shared values and ways of doing [Kolodner]
-Community engagement gives learners opportunities to imagine what they might be.
c) "Thick authenticity" for maintaining integrity [Schaffer and Resnick]
-Solving authentic problems relevant to the world learners live in by having available the same kinds of tools and resources professionals would have
-Big questions or challenges promote personal connection [Krajcik; Edelson; Reiser; Kolodner]
-Assessment should be authentic, embedded and meaningful to learners.
d) Turning over agency to learners allows learners to decide for themselves to participate [Holland]\
-Knowledge building with a community results in collective cognitive responsibility, mental model building and knowledge integration [Scardamalia; Bereiter; Linn].
e) Provide scaffolds that promote success (including productive failure) and self-assessment

3) The one-size-fits-all approach does not work, as everyone's interests and Zone of Proximal Development (ZPD) are different (This also applies to teachers as learners).
_____________________________________

A vision for learning environments of the future:
-Less emphasis on "lessons" and more emphasis on "challenges": Lessons are about doing something, challenges are about achieving something.
-Lectures will be for purposes identified by learners. Lectures will be often short, interactive, and impromptu. Lectures should be recorded to allow revisiting.
-Reading will be for purposes identified by learners to answer questions they have raised.
-Classrooms will be places where students and teachers address challenges together. Solving design challenges provide rich learning opportunities. Challenges can be of local relevance. Challenges can be done in groups (both within class and external).
-Learning will be purposeful: Skills and practices for living a life; for stewarding a planet; for health and well-being; for someday joining a workforce; for actively participating in civic life.
-Assessment will be purposeful: Assessment not only for accountability (e.g. current standardized assessments) but for the purpose of scaffolding and promoting self-monitoring.
-Learning technologies will be integrated in purposeful ways, e.g. models (show hidden mechanisms); simulations (allow to understand what happens when); communications to connect with communities, resources, and experts; videos; visual interfaces to access and analyse data; sharing data with real audiences; embedded assessments. Needed: Technologies should not be stand-alone but integrated across disciplines, grades and time (learning trajectories); used for learning and assessment; used by teachers and students; used in and out of school. Learning often happens during the interaction between community members while using technology - make that part of the design.

Some good examples:
-Students learn about chemistry through the challenge of improving the air quality in their community.
-Students learn about the process of science by improving cooking recipes.

How can Learning Sciences research gain more influence?
1) Practice what we preach! e.g. in teacher education courses, curriculum design
2) Building on each others' work to focus on integration: Work on coordinated projects. Integrate findings.
3) Shift towards implementing research in the community: Work with interpreters and integrators (who take the best of our ideas and products and hold them into integrated platforms and packages). Not every researcher has to take research to practice, but all should be willing to make their findings and products available.
4) In order to successfully implement technology in the classroom, teachers need to know how to use it.
5) We need to evaluate under what circumstances technology and instructional strategies are effective: First, identify why and under what circumstances technology works effectively in small trials (understand affordances and challenges); second, large controlled random trials; third, implement your innovative product (scale up, but not before rigorous testing). To make implementations successful, they need appropriate teacher professional development.
6) Work on what's important: Start by identifying challenges of national or international importance.
7) Learning science research should draw from at least three different literatures (cross- and inter-disciplinary), otherwise your work is not important enough.

Wednesday, May 16, 2012

Increased investment and failure of the US education system

This infograph illustrates several points:
1) Increasing investment in the US education system did not lead to improvements;
2) Investing in technology (hardware) alone does not improve education (without changes in pedagogy through changes in pre-service training and professional development).

Overall, the infograhp suggests that investment in an education system (without restructuring the system) does not lead to improvements. For example, Finland spends less money on education but achieves higher results (even compared to countries with a similar culture such as Norway). Norway, similar to the US, builds on a business-view model of education that focuses on assessment. Finland on the other hand builds on a humanist model that focuses on equity and high quality teachers (See documentary "The Finland Phenomenon").

Why America's Education Isn't Worth the Money
Via: OnlineEducation.net

Friday, May 11, 2012

Is technology-enhanced learning effective?

Image source: http://telscenter.org/projects/tels
Is Technology-Enhanced Learning Effective? What the Research Says about TEL.


The posting below is a reprint of tomorrow's professor newsletter vol 64, issue 4 (http://cgi.stanford.edu/~dept-ctl/cgi-bin/tomprof/postings.php). This short article looks at what recent research says about the effectiveness of technology-enhanced learning. It is prepared by the Research and Evaluation Team, Office of Information Technology, University of Minnesota - Twin Cities. http://z.umn.edu/research. In an effort to make research in the educational technology field more accessible, OIT's Research & Evaluation team produces frequent brief synopses of important recent studies. These synopses may be freely shared and used for non-profit academic purposes.http://z.umn.edu/briefs. For further information contact Dr. J.D. Walker (jdwalker@umn.edu).

Instructors interested in technology-enhanced learning (TEL) frequently want to know whether digital technology is educationally effective. Their question is not whether students like digital technology, or whether students are engaged by it, but instead whether it enhances student learning outcomes.

Despite a growing body of research into TEL, it is hard to give a simple answer to this question, in part because TEL studies are frequently deeply embedded in a particular context, which makes it difficult to know how well the studies generalize outside of that context.

A recent thorough and methodologically sound meta-analysis[1] by Barbara Means and colleagues for the U.S. Department of Education helps to address this problem by providing an overview of conclusions that are supported overall by the research on TEL. Means' primary concern was to compare the effectiveness of courses with an online component[2] to fully face-to-face courses.

Means used a stringent selection procedure in selecting studies for the meta-analysis, limiting the studies to those that used a comparative research design, measured learning outcomes objectively, controlled statistically for possible differences between control and treatment samples, and reported effect sizes for student learning outcomes. This procedure yielded 50 contrasts from studies conducted between 1996 and 2008.

* The DOE Meta-analysis: Findings

Online versus face-to-face : Means found that an average effect size of +0.20 (p < .001) standard deviations favoring the courses with an online component. This means that, on average, students in courses with an online component outperformed students in face-to-face courses by a small but statistically significant amount, after controlling for other factors.

Means is careful to say, however, that this finding almost certainly does not represent a pure effect of technology, or of the delivery method used in the different courses. Instead, online courses were associated with other instructional conditions, such as increased learning time, different materials, and enhanced opportunities for collaboration, which are the likely mechanisms through which they achieved superior results.

Factors that had no effect : The meta-analysis analyzed the influence of a large number of potential moderator variables and found that the main effect holds independent of the vast majority of these variables, including:

* learner type (K-12, undergraduate, graduate/professional);
* subject matter (medical/health care, others);
* type of knowledge tested (declarative, procedural, strategic); and
* type of computer-mediated communication with peers and with instructor (asynchronous only versus asynchronous plus synchronous).

Factors that had an effect : Several other moderator variables were statistically significant, however or nearly so, including:

* Blended learning : The authors separated purely online education from "blended" or "hybrid" conditions, or courses in which face-to-face instruction is enhanced or supplemented by online materials and/or activities. They then compared each of these separately to fully face-to-face conditions. Completely online instruction had an advantage of +0.05 (p = .46, not significant) standard deviations over purely face-to-face instruction, while the advantage of blended instruction over face-to-face was +0.35 (p < .001).

* Curriculum and instructional methods : When students in the online condition were exposed to a different curriculum and/or instructional methods from students in the face-to-face condition, the advantage of the online condition was +0.40 (p < .001); when these factors were equivalent across conditions, it was +0.13 (p < .05). This finding suggests that the positive effects of using online technology in education are enhanced when an instructor adapts curriculum and instructional approach to the use of technology.

* Type of online learning experience : Instructor-directed, expository learning had an effect size of +0.39 (p < .01); collaborative, interactive instruction, +0.25 (p < .001); independent, active online learning, +0.05 (not significant).

* Time on task : When students in the online condition spent more time on task than students in the face-to-face condition, the advantage of the online condition was +0.45; otherwise it was +0.18. This difference approached the threshold of statistical significance (p = .06).

Variants of online learning : Means' study also examined different ways of implementing TEL. In other words, in addition to comparing online and face-to-face learning, the meta-analysis addressed studies which compared different learning conditions all of which involve online technology.

This part of the analysis found that some frequently recommended online learning practices did not result in improved learning outcomes. These included providing multimedia in online learning materials (e.g. enhancing text with static graphic and embedded video), and incorporating quizzes into the online environment.

A group of studies which examined the effects of giving learners control over online resources produced mixed results, with some studies favoring providing learner control and others yielding null results.

However, it does appear that learning in the online environment can be improved by individualizing instruction (providing feedback and guidance customized to each learner's performance) and by promoting learner reflection (through prompts designed to foster student self-assessment and metacognition).

* Discussion and Best Practices

Blending works : This study adds to a growing consensus around the conclusion that the most effective type of instruction combines the online and face-to-face environments. Other meta-analyses which reach this conclusion are Bernard et. al (2004) and Zhao et. al (2005).

Adapting instruction works : Means' work supports the thoughtful adaptation of instructional methods and materials to the online environment, and forthcoming research by OIT's Research and Evaluation Team reaches a similar conclusion.

Self-directed online learning is not the best : Collaborative or instructor-directed online learning achieved results superior to those attained through independent, self-directed online learning, which may provide a partial explanation for why online learning has not proven to be a money-saver for cash-strapped educational institutions.


References:

1 Means, B., Toyama, Y., Murphy, R., Bakia, M., Jones, K. (2010). Evaluation of evidence-based practices in online learning: A meta-analysis and review of online learning. Center for Technology in Learning, U.S. Department of Education. Retrieved May 10, 2010 fromhttp://www.ed.gov/about/offices/list/opepd/ppss/reports.html .

2 "Courses with an online component" included courses which merely supplemented an unchanged face-to-face course with online materials, as well as courses delivered entirely online with no face-to-face interaction.




Thursday, March 22, 2012

Teachers as 21st century knowledge workers

21st century teachers as knowledge workers 
Are teachers still relevant in the age of online learning environments and Google? Countries successful in international comparison studies, such as Finnland or Singapore, suggest that competent teachers are key for high-quality education and raising education standards.

A 2012 OECD study, headed by Andreas Schleicher, concludes that if schools systems want to be competitive in the 21st century they need to recruit and reward top teachers. The study suggests that teachers should be recruited from the top tier of university graduates (not the bottom third) and the teaching profession should be made more attractive to knowledge-age workers who are able to support children's learning in the digital age.

However, many high achieving knowledge workers are currently not attracted to work in schools settings that still operate on an industrial age model: Organised like an assembly line with strictly regulated hours, students grouped by age, and strictly artificial divisions between disciplines. Teachers are seen as interchangeable and replaceable. If technology is used, it is used in a very restricted way: Many schools limit free internet access and ban the use of social tools such as Facebook, Youtube, Wikipedia, and Twitter in the classrooms - tools which are essential for many knowledge age workers.

An knowledge age teacher must be able to model knowledge age work to students. For example, how to build and maintain a network of contacts through social media to exchange ideas with other 

Knowledge-age workers want to be seen as professionals who continuously learn, adapt to new situations, creatively design instructional material, work on cross-discipline projects, and implement a wide range of technologies.

Becoming a teacher should not be a "last alternative" or a "higher calling without proper reward". Teacher education programs in Finland and Singapore are highly competitive (comparable to medical schools) and only accept 10% of applying top students. In return, graduates from teaching programs receive salaries competitive to other knowledge workers and have a high social status. Imagine a world in which you ask somebody for his/her profession and your response to him/her being a teacher is "Wow! You are a teacher!"

Two great examples for schools who see teachers as 21st century knowledge workers are High Tech High (in San Diego) and Northern Beaches Christian Schools (in Sydney). Read more here Reforming-schools-for-knowledge-age

UFM furniture for education
A good example for a knowledge age teacher is Mark Lyddell. He is the learning area manager for mathematics at Northern Beaches Christian School (NBCS) in Sydney. Mark uses twitter (@markliddell) and his blog (Markliddell.wordpress.com) to communicate with a network of other educators interested in innovative technology-enhanced mathematics learning. He is a member of of Sydney Centre for Innovation in Learning (SCIL), the research and innovation unit of NCBS. SCIL is under the leadership of NBCS principal Steven Harris.


Reforming schools for 21st century learning needs to happen on multiple levels (guided by a shared vision):


Reforming schools for 21st century teaching
For example:
  • Each NBCS student has a laptop (either a personal one or a school's one). 
  • The school uses a blended learning approach that combines online and offline learning environments. Teachers post activities and resources online which students access as starting points for their assignments. Students use different online learning environments in different grades (based on Moodle):"Primary uses PETE (Primary Education Through e-Learning) to manage research projects, submit and document work, assessments and day-to-day tasks, as well as a way of communicating with parents. Secondary’s LEARN environment is a tightly integrated portal for students and teachers to manage assessments, work and to provide course material. Class forums, wikis and other online tools enhance collaboration and allow students to work more effectively and efficiently - even when at home. Senior students from schools around NSW use HSC Online for online course delivery." Despite (and because) students' accessto a wide range of online material, NBCS understands that students need clear boundaries and structures (for example posting indecent pictures or cyber-bullying). The school employs web-designers to create and support the online learning environment and teaches its teachers how to create online activities.
  • NBCS does not use bells (as "there are no bells in real life"). Instead, teachers (and students) decide when it is time for a break ("periods" are called "learning sessions") or to change topics. 
  • In middle school, students of different ages work together in mixed groups which are facilitated by multiple teachers. This gives students the opportunity to work with different teachers and students of different ages. Students are encouraged to be independent learners who know best with whom, where, and how they learn best: Some prefer working alone, in pairs, or in groups; some like sitting on a table, laying on a couch or on the carpet; some prefer quiet, talking, or music.
  • NBCS teachers hardly lecture. Their work consists of designing learning activities and facilitate students in class. Teachers model knowledge-age skills by having their own professional blogs, youtube channels, and twitter feeds; by connecting with experts outside of schools for projects; by organising online and in-school exhibits open to the public; by publishing innovative instructional material in teacher forums and presenting at conferences.
  • The school understands that innovative pedagogy also needs innovative physical spaces: Inspired by creative design spaces (such as architecture bureaus and design studios), NBCS replaced small classrooms with open-floor multi-purpose "learning spaces" with versatile furniture that fosters collaboration and re-arrangement (created by UFM solutions).
NBCS middle school learning space
  • Teachers attend a "skill workshop"every Friday afternoon where they explore new technologies or activities. Taking innovation to all levels, teachers try out new forms for meetings in their own meetings.
  • Teachers frequently integrate current technology such as iPod/iPad apps, SecondLife, moodle,  or google maps.
  • Teachers record their sessions through hover cams (document cameras) and digital pens to make them available online. After hours, students can contact their teachers by email or text message. For example, a student might send the teacher a screenshot of a math problem he/she is struggling with. The teacher uses screen recording software to record his response to the student. The teacher then uploads the screen recording for other students who might have a similar issue.
  • Traditional classrooms have rows of benches with students facing the teacher standing at the whiteboard. At NBCS, most walls have been turned into whiteboard walls (using idea paint). This allows teachers and students to use a shared drawing area wherever they are in the room. The design of the physical space follows the socio-cultural perspective of learning that centers on students learning from each other (with the teacher as a facilitator): Instead of facing the teacher (as the center of attention), students sit around smaller tables facing one another.



Northern Beaches Christian School (NBCS) learning space
Consider this:
"In 1900, 8 out of 10 jobs involved building things with your hands. In 2010, 8 out of 10 jobs will involve working with ideas. In large part, the bricks and mortar of the industrial age have been replaced. Concepts and connections now lay the foundation for the 21st Century. A recent survey of over 400 employers in the US shows thinking skills are among the most important skills found in new hires. Whether the goal is professional success, personal self-fulfillment, national competitiveness in science and technology, or solving complex global problems, new skills are needed to thrive. The 21st century knowledge age requires people: to be adept thinkers and learners; to use and build knowledge; to differentiate and combine, compare and contrast, and construct and deconstruct ideas. In short, in the knowledge age people will need to be knowledge-able." (Source: Edgewood College, Madison, Wisconsin)


It is time to bring schools from the industrial age to the 21st century knowledge age. This can only be achieved through visionary leadership (by policy makers and principals) and attracting high-achieving knowledge-age teachers.


A more radical step would be to reconsider the public education system from the ground up. If the public education system would be designed from scratch to meet the needs of the knowledge age, the outcome would not be our current school system. Innovative schools like NBCS or High Tech High lead the way, but they only reach a relatively small number of students. The question remains how innovation can be scaled up to improve the entire school system.

Thursday, March 8, 2012

The Jedi Career Path

The Jedi Path (Source: Wookieepedia)
According the book "The Jedi Path", the career of a Jedi is challenging and can lead to many different specializations.

I created the diagram below to illustrate the different career paths of a Jedi (in the time of the Galactic Republic) [Click to Enlarge]:
The Jedi Career Path
If an initiate did not get accepted as a Padawan, he/she could join the Jedi Service corps or leave the order.

If a Jedi Padawan passed the Jedi trials and became a Jedi Knight, he/she could join one of three branches: Jedi Guardian (typically blue lightsabers), Jedi Consular (typically green lightsabers), or Jedi Sentinel (typically yellow lightsabers).

From an educational perspective, the Jedi career path is a good example of apprenticeship learning: An initiate becomes part of a community of practice, mentored by a practicing master who assigns increasingly more challenging tasks, and learns from observing the master in action. Such situated learning is often used in trades, music, martial arts and other sports.