Friday, August 3, 2012

Two forms of procrastination

Productive Procrastination
(Source: http://www.phdcomics.com/comics/archive.php?comicid=960)
Procrastination refers to the act of replacing low-pleasure high-priority actions with more pleasurable tasks of lower priority (Source).


I distinguish between two forms of procrastination:


1) Unproductive procrastination: This means wasting your time, e.g. randomly surfing the web, watching random youtube clips, browsing through your Facebook feed, etc.


2) Productive procrastination (Definition): You keep yourself busy without accomplishing your high-priority task, e.g. watching TED talks, reading blogs related to your area, writing blog entries, cleaning your office/apartment, doing laundry, etc. 


You feel guilty and un-accomplished after either form of procrastination. A suggestion for improvement is to set aside certain dedicated times to do cleaning/laundry or blogging and stay focused on your high-priority tasks otherwise.

Green ideas how to improve our cities

Top 10 Ways to Make Cities Greener
Source: Best Sociology Programs

Thursday, August 2, 2012

Difference between science, art, and design

Art and Science
(Picture source: http://classes.design.ucla.edu/Spring07/9-1/uploaded_images/0789207133-789227.jpg)

Science, art, engineering, and design are all human activities that share some elements but are also distinguishable from one another.

Similarities
-Community
-Critique/review
-Boundary pushing
-Experimentation

Differences
The basic difference between science, art and engineering/design lies in the goals of the activities.

-Science: Concrete (physical world) ----> Abstract (theories)
-A scientist sees an object or phenomenon and asks "How does it work?" -> Theory (to explain natural phenomenon)
-The sciences are manifestations of our attempt to express or share our understanding, our experience, to influence the universe external to ourselves. It doesn't rely on us as individuals. It's the universe, as experienced by everyone.

-Art: Abstract (personal ideas/feelings) ----> Concrete (manifestations)
-An artist sees an object or phenomenon and asks "How can I use this to express my ideas/feelings?"
-The arts manifest our desire, our attempt to share or influence others through experiences that are peculiar to us as individuals. Let me say it again another way: science provides an understanding of a universal experience, and arts provides a universal understanding of a personal experience. The "essential function" of art is to "intensify one's perception of reality."
Art, on the other hand, is its own end. Art isn't utilitarian. Art is as much about the product as it is about the process behind it. Art is judged for its beauty and insightful revelations. Art wants to be interpreted (sending different messages to everyone).

Design/Engineering
-A designer sees an object or phenomenon and asks "How can I use this to solve a given problem (of a human need)?"
-The differences between art and design lie not so much in how they look as in what they do: They have different purposes, they are made differently, they are judged by different criteria, and they have different audiences. Design is utilitarian in a way that art is not. Design is the how of a thing: how to order the parts, how to serve the client's interests, how to convey the information. The focus is on the usability of the product, with the design process in the background. Design is judged for its usefulness. Design aims to send the same message (e.g. use) to everyone (Design wants to be understood).

Wednesday, July 11, 2012

How to get the most out of attending research conferences


Research conference presentation

How to get the most out of attending research conferences

Pre
-Look at the program: Search for key players names or keywords.
-Contact people to meet for lunch or dinner
-Look at attractions of the conference location

During
-Have your business cards ready (e.g. in the back of your name badge holder).
-Observe examples of good and bad presentation strategies.
-Take notes of cutting edge research findings and methods (that you might use for your own work)
-Network and socialise: meet new people, meet old friends, connect other people, talk to mentors.
-Identify hot topics (for possible future research/ grant proposals).
-Extend your horizon by attending talks from areas other than your own research.
-Take breaks. Going to events non-stop is exhausting. Go see some sights of the location.

Post
-Send follow-up emails to people you talked to.
-Go through your notes and extract valuable information.
-Share interesting notes with the community, e.g. blog.
-Read interesting papers presented at the conference.

Additional tips on successfully navigating conferences can be found here: http://www.gradhacker.org/2012/06/25/successfully-navigating-conferences/

Tuesday, July 10, 2012

A review of 20 years of research in the Learning Sciences

Janet Kolodner
Below are my notes from the keynote talk given at the 10th bi-annual international conference of the Learning Sciences by Janet Kolodner, one of the founders of the field of Learning Sciences.

The Learning Sciences started in the late 1980s with the foundation of the "Journal of the Learning Sciences" (JLS). The Learning Sciences (LS) are a multi-disciplinary field that aims to develop models of learning in real-world situations. LS combines constructs and methods from a variety of fields, such as cognitive science, computer science, educational psychology, anthropology, science education research, and linguistics. Findings from the Learning Sciences appeal to multiple audiences and aim to have an impact on education.

Basic observations:
-In the 21st century, everyone needs to continue learning to fully participate in the workforce and citizenry (because available tools are changing fast).
-Education may be the way to close the equity gap.
-Schools (in the dominant industrial-model as we know them) can't do it all.

After 20 years of Learning Sciences research, what do we know about learning?
1) Learning deeply (as a process of mental model building) requires sustained and long-term effort and requires a lot of help (facilitation, scaffolding): Helping learners build mental models.
a) From a cognitive perspective, learning is a process of iteratively constructing, revising, and connecting concepts (mental models, ideas, etc.): Factual knowledge and procedural knowledge.
-Becoming fluid at reasoning skills is an iterative process of composing and debugging sequences of procedural knowledge ("How-to") [Schank & Abelson; Anderson; Newell, Rosenbloom & Laird]
b) We can only learn on the edges of what we already know (Zone of proximal development) [Vygotsky]
-We realise a need for learning if we can't do something we want to do, something turns out differently than expected, or something happens that we can't explain [Schank & Abelson; Anderson]
c) Revising one's mental models requires a great deal of reflection and interpretation [Bransford; Collins; Schank]
-Framing first, details later [Collins]
-Repeated deliberate practice: Help learners to repeatedly experience the result of their decisions and interpret and reflect on those results to debug their reasoning.
-Promote asking questions and wonder to identify holes in one's mental models.
-Tell only when learners are ready (A time for telling); Give learners a role in telling their peers.
-Give learners learning goals that are relevant to them to put in the mental energy to revise mental models.
-Help learners to connect ideas (mental models) by helping them recognise and revisit prior ideas [Linn]

2) Promoting and sustaining active engagement is key to learning: Intrinsic motivation
a) Personal and epistemological connections promote engagement [Papert; Resnick]
-Learners connect when they can connect to prior knowledge.
-Learners connect when they are interested, e.g. by using authentic real-world settings such as real audiences.
b) "Communities of Practice" [Lave, Wenger]
-Encouraging community (affinity groups, interest groups, communities of practice) encourages engagement.
-Community can be created in formal and informal learning environments by creating activities that promote shared values and ways of doing [Kolodner]
-Community engagement gives learners opportunities to imagine what they might be.
c) "Thick authenticity" for maintaining integrity [Schaffer and Resnick]
-Solving authentic problems relevant to the world learners live in by having available the same kinds of tools and resources professionals would have
-Big questions or challenges promote personal connection [Krajcik; Edelson; Reiser; Kolodner]
-Assessment should be authentic, embedded and meaningful to learners.
d) Turning over agency to learners allows learners to decide for themselves to participate [Holland]\
-Knowledge building with a community results in collective cognitive responsibility, mental model building and knowledge integration [Scardamalia; Bereiter; Linn].
e) Provide scaffolds that promote success (including productive failure) and self-assessment

3) The one-size-fits-all approach does not work, as everyone's interests and Zone of Proximal Development (ZPD) are different (This also applies to teachers as learners).
_____________________________________

A vision for learning environments of the future:
-Less emphasis on "lessons" and more emphasis on "challenges": Lessons are about doing something, challenges are about achieving something.
-Lectures will be for purposes identified by learners. Lectures will be often short, interactive, and impromptu. Lectures should be recorded to allow revisiting.
-Reading will be for purposes identified by learners to answer questions they have raised.
-Classrooms will be places where students and teachers address challenges together. Solving design challenges provide rich learning opportunities. Challenges can be of local relevance. Challenges can be done in groups (both within class and external).
-Learning will be purposeful: Skills and practices for living a life; for stewarding a planet; for health and well-being; for someday joining a workforce; for actively participating in civic life.
-Assessment will be purposeful: Assessment not only for accountability (e.g. current standardized assessments) but for the purpose of scaffolding and promoting self-monitoring.
-Learning technologies will be integrated in purposeful ways, e.g. models (show hidden mechanisms); simulations (allow to understand what happens when); communications to connect with communities, resources, and experts; videos; visual interfaces to access and analyse data; sharing data with real audiences; embedded assessments. Needed: Technologies should not be stand-alone but integrated across disciplines, grades and time (learning trajectories); used for learning and assessment; used by teachers and students; used in and out of school. Learning often happens during the interaction between community members while using technology - make that part of the design.

Some good examples:
-Students learn about chemistry through the challenge of improving the air quality in their community.
-Students learn about the process of science by improving cooking recipes.

How can Learning Sciences research gain more influence?
1) Practice what we preach! e.g. in teacher education courses, curriculum design
2) Building on each others' work to focus on integration: Work on coordinated projects. Integrate findings.
3) Shift towards implementing research in the community: Work with interpreters and integrators (who take the best of our ideas and products and hold them into integrated platforms and packages). Not every researcher has to take research to practice, but all should be willing to make their findings and products available.
4) In order to successfully implement technology in the classroom, teachers need to know how to use it.
5) We need to evaluate under what circumstances technology and instructional strategies are effective: First, identify why and under what circumstances technology works effectively in small trials (understand affordances and challenges); second, large controlled random trials; third, implement your innovative product (scale up, but not before rigorous testing). To make implementations successful, they need appropriate teacher professional development.
6) Work on what's important: Start by identifying challenges of national or international importance.
7) Learning science research should draw from at least three different literatures (cross- and inter-disciplinary), otherwise your work is not important enough.

Monday, July 9, 2012

Visualizing Western Philosophy

Simon Raper used Wikipedia and gephi to generate a graph the shows which philosopher influenced one another. Building on social network analysis, the graph can be used to identify most influencial philosophers (not surprisingly, Aristotle, Kant, Hegel, Marx and Nietzsche).

The original blog post also describes the procedure how the graph was generated: http://drunks-and-lampposts.com/2012/06/13/graphing-the-history-of-philosophy/

Network of Western Philosophers (Click here to enlarge)
[Created by Simon Raper]
People interested in a dynamic visualization of Western Philosophy (with a focus on education) might be interested in this Webbrain (Click on a term to read the notes below or type a search term in the box):