Professor Lee Sheldon from Indiana University developed an innovative system to grade student performance. Instead of giving traditional grades, students receive experience points that allow them to "level up" (get a higher letter grade). Students choose how much effort they want to invest in the course by choosing from a number of experience points activities.
The system seems to work well, as grades and attendance were higher than with the traditional grading system (- which could be a novelty effect or a Hawthorne effect). It would be interesting to see how that would work on a langer scale: Over longer periods of time and across multiple courses.
Below is Sheldon's Grading procedure (from his course syllabus):
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Grading Procedure
You will begin on the first day of class as a Level One avatar. Level Twelve is the highest level you can achieve:
You will begin on the first day of class as a Level One avatar. Level Twelve is the highest level you can achieve:
Level | XP* | Letter Grade |
Level Twelve | 1860 | A |
Level Eleven | 1800 | A- |
Level Ten | 1740 | B+ |
Level Nine | 1660 | B |
Level Eight | 1600 | B- |
Level Seven | 1540 | C+ |
Level Six | 1460 | C |
Level Five | 1400 | C- |
Level Four | 1340 | D+ |
Level Three | 1260 | D |
Level Two | 1200 | D- |
Level One | 0 | F |
*Your level will be determined by experience points (XP) on a 2000 XP scale. You gain XP by defeating mobs, completing quests and crafting.
· Solo: Craft your own game proposal. (Written, 50 pts.)
· Solo: Present your game proposal to the class. (25 pts.)
· Solo: Sell your game proposal to the class. (Extra credit. 25 pts.)
· Raid: Guild reading presentation (75 pts. each person, 1 of these per guild)
· Pick-Up Group: 2-Player reading presentation (150 pts. each person, cannot team with fellow guild member) OR
· Solo: 1-Player reading presentation (150 pts. but easier than above)
· Solo: Craft 3 page report on MMO article (Written, 75 pts.)
· Solo: Craft 3 page analysis of MMO-based research topic (Written, 100 pts.)
· Solo: Craft 5 page analysis on MMO of your choice (Written, 125 pts.)
· Solo: Defeat Five Random Mobs (5 written reading quizzes, 250 pts. total, 1 extra creditquestion per quiz)
· Solo: Defeat Level Boss (Midterm Exam, 400 pts.)
· Guild: Paper Prototype Presentation (50 pts. each)
· Guild: Craft Final Project: Video Game Concept (Written, 400 pts.)
· Solo: Class attendance (300 skill pts. total, 10 to start. 290 additional pts. at 10 pts. per day of attendance)
· Extra credit for early completion of final proposal (10 pts./Monday; 5 pts./Tuesday; see calendar)
· Solo Camping: Glossary Building (Extra credit. 1 pt. per entry. 50 pt. cap per player. First come first served. Each mob only spawns once.)
· Group: Peer Review Secret Ballot (Extra credit. 0-100 possible XP as follows:
· Solo: Present your game proposal to the class. (25 pts.)
· Solo: Sell your game proposal to the class. (Extra credit. 25 pts.)
· Raid: Guild reading presentation (75 pts. each person, 1 of these per guild)
· Pick-Up Group: 2-Player reading presentation (150 pts. each person, cannot team with fellow guild member) OR
· Solo: 1-Player reading presentation (150 pts. but easier than above)
· Solo: Craft 3 page report on MMO article (Written, 75 pts.)
· Solo: Craft 3 page analysis of MMO-based research topic (Written, 100 pts.)
· Solo: Craft 5 page analysis on MMO of your choice (Written, 125 pts.)
· Solo: Defeat Five Random Mobs (5 written reading quizzes, 250 pts. total, 1 extra creditquestion per quiz)
· Solo: Defeat Level Boss (Midterm Exam, 400 pts.)
· Guild: Paper Prototype Presentation (50 pts. each)
· Guild: Craft Final Project: Video Game Concept (Written, 400 pts.)
· Solo: Class attendance (300 skill pts. total, 10 to start. 290 additional pts. at 10 pts. per day of attendance)
· Extra credit for early completion of final proposal (10 pts./Monday; 5 pts./Tuesday; see calendar)
· Solo Camping: Glossary Building (Extra credit. 1 pt. per entry. 50 pt. cap per player. First come first served. Each mob only spawns once.)
· Group: Peer Review Secret Ballot (Extra credit. 0-100 possible XP as follows:
1. Guild Leader 100 pts.
2. Raid Leader 75 pts.
3. Solid Guild Crafter 50 pts.
4. Needs Rez 25 pts.
5. Leroy Jenkins 0 pts.
2. Raid Leader 75 pts.
3. Solid Guild Crafter 50 pts.
4. Needs Rez 25 pts.
5. Leroy Jenkins 0 pts.
Grading is rigorous. Spelling, grammar and punctuation must be proofed. Points will be deducted otherwise.
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See full Syllabus « Gaming the Classroom here.
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